Lesson plan of Electronic Games

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Lara from Teachy


Physical Education

Original Teachy

Electronic Games

Lesson Plan | Technical Methodology | Electronic Games

KeywordsElectronic Games, MOBA, FPS, Battle Royale, RPG, Sports, eSports, Championships, Game Mechanics, Game Objectives, Teamwork, Creativity, Job Market, Game Prototype, Critical Reflection
Required MaterialsComputer with internet access, Projector or TV for video display, Short video about eSports championships, Paper and pen for notes, Whiteboard and markers, Research material on types of electronic games, Presentation resources (PowerPoint, Google Slides, etc.)

Objectives

Duration: (15 - 20 minutes)

The purpose of this stage of the lesson plan is to provide a solid foundation of knowledge about electronic games, highlighting their characteristics and the structure of their championships. This initial understanding is crucial for students to develop relevant and applicable practical skills, connecting theoretical content with the job market and the practical activities that will be carried out later in the class.

Main Objectives

1. Recognize the main types of electronic games.

2. Identify the specific characteristics of each type of electronic game.

3. Understand how electronic game championships are organized and conducted.

Side Objectives

  1. Encourage curiosity about the electronic game industry.
  2. Promote reflection on the impact of electronic games in society.

Introduction

Duration: (15 - 20 minutes)

The purpose of this stage of the lesson plan is to provide a captivating and informative introduction to the world of electronic games, establishing a clear connection between the students' interest in the topic and the existing professional opportunities. This will help to motivate students and contextualize the importance of the content that will be explored in class.

Contextualization

Electronic games have become an essential part of the lives of young people and adults around the world. They not only provide entertainment but also foster creativity, strategic thinking, and collaboration. Recently, electronic games have evolved into a multibillion-dollar industry, with international competitions and professional clubs dedicated to various types of games. Understanding this universe is essential not only for those who wish to have fun but also for those who envision a career in this area.

Curiosities and Market Connection

🎮 Curiosities about Electronic Games: The first electronic games emerged in the 1950s, but it was in the 1970s that the industry really took off. Games like 'Fortnite' and 'League of Legends' gather millions of players and spectators in competitions around the world. The electronic game industry generates more annual revenue than the film and music industries combined. eSports professionals can make a living as players, coaches, commentators, or even game designers. Large technology companies like Google and Amazon are entering the electronic game market, investing in streaming platforms and game development.

Initial Activity

💡 Initial Activity: Present a short video (3-5 minutes) that shows the behind-the-scenes of an eSports championship, such as 'The International' of Dota 2 or the world championship of 'League of Legends'. After the video, ask a provocative question: 'Did you know that professional eSports players can win millions of dollars in prizes? What do you think about this career?' Ask students to share their first impressions about the topic and their experiences with electronic games, if any.

Development

Duration: (40 - 45 minutes)

The purpose of this stage is to deepen students' knowledge of electronic games, encouraging critical reflection on the topic and providing a practical opportunity to apply the discussed concepts. By the end of this section, students will have a clearer understanding of the different types of games, their characteristics, and the structure of championships, in addition to developing teamwork and creativity skills.

Covered Topics

  1. Types of Electronic Games: MOBA, FPS, Battle Royale, RPG, Sports.
  2. Characteristics of Each Game Type: Mechanics, Objectives, Popularity.
  3. Electronic Game Championships: Structure, Organization, Awards.

Reflections on the Theme

Guide students to reflect on the evolution of electronic games and their impact on society. Question how games influence social interaction, culture, and even the job market. Encourage students to think about the skills that can be developed through gaming and how these skills can be applied in other areas of their lives.

Mini Challenge

Creation of a Game Prototype

Students will be divided into groups and challenged to create a prototype of an electronic game. They must choose one of the game types discussed (MOBA, FPS, Battle Royale, RPG, or Sports) and develop a basic idea for the game, including mechanics, objectives, and a brief description of the setting.

Instructions

  1. Divide students into groups of 4 to 5 members.
  2. Each group must choose an electronic game type to work on.
  3. The groups should discuss and note the main mechanics of the game, objectives, and a brief description of the setting.
  4. Ask the groups to prepare a quick presentation (3-5 minutes) about their game prototype.
  5. Each group should present their prototype to the class, explaining their choices and ideas.

Objective: Stimulate creativity, teamwork, and the practical application of the knowledge acquired about the different categories of electronic games and their characteristics.

Duration: (30 - 35 minutes)

Evaluation Exercises

  1. List the main types of electronic games discussed in class and their main characteristics.
  2. Describe how an eSports championship is organized and what are the main elements involved.
  3. Explain how electronic games can influence the development of useful skills in the job market.

Conclusion

Duration: (10 - 15 minutes)

The purpose of this stage of the lesson plan is to consolidate students' learning, providing a review of the main points discussed and encouraging critical reflection on the topic. By promoting a final discussion and highlighting the importance of the developed skills, this stage ensures that students fully grasp the relevance of the content for their lives and future careers.

Discussion

💬 Discussion: Guide students to reflect on the topics covered in class, encouraging a discussion on how electronic games influence daily life, social interaction, and culture. Ask students how they see the role of electronic games in developing practical skills and which of these skills could be useful in other areas of their lives, such as in school or future careers. Facilitate an exchange of ideas about the challenges faced in creating the game prototypes and how these challenges were overcome.

Summary

📚 Summary: Recap the main content presented throughout the class, including the different types of electronic games (MOBA, FPS, Battle Royale, RPG, Sports), their characteristics, and the structure of eSports championships. Highlight the importance of understanding these categories and how each of them has specific mechanics and objectives that attract different audiences. Reinforce that students now have a clearer view of the impact of electronic games on society and the job market.

Closing

🔚 Closing: Explain that the class connected the theory of electronic games with practical activities and applications in the market. This approach allows students to see the relevance of the content both in entertainment contexts and in professional development. Emphasize the importance of the presented topic for daily life, highlighting how electronic games can be a powerful tool for developing skills such as strategy, teamwork, and creativity. Conclude the class by thanking the students for their participation and encouraging them to continue exploring the world of electronic games with a critical and curious eye.


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