Lesson Plan | Lesson Plan Iteratif Teachy | Great Navigations
| Keywords | Age of Exploration, History, 7th Grade, Pioneering of Portugal and Spain, Social Media, Digital Methodology, Practical Activity, Explorers, Augmented Reality, Gamification, Engagement, Innovation, Historical Context, Technological Advancements, Cultural and Economic Impact, Student Protagonism |
| Resources | Phones with internet access, Social media platforms (Instagram, TikTok), Augmented reality applications (HP Reveal or similar), Gamification platform (Kahoot!, Classcraft), Printed materials for augmented reality clues, Projector or screen for displaying videos and social media profiles, Internet access |
| Codes | - |
| Grade | 7th grade |
| Discipline | History |
Goal
Duration: 10 to 15 minutes
The aim of this stage is to ensure students grasp the crucial factors and contexts that led to the Age of Exploration. These objectives will lay the groundwork for students to engage in practical activities that facilitate meaningful and contextualised learning.
Goal Utama:
1. Understand the historical context that sparked the Age of Exploration.
2. Identify the key factors that made Portugal and Spain leaders in these explorations.
Goal Sekunder:
- Recognise the significance of technological and scientific advancements during this period that contributed to successful explorations.
- Evaluate the cultural and economic influence of the Age of Exploration on today's world.
Introduction
Duration: 10 to 15 minutes
The aim of this stage is to clarify key factors and contexts that led to the Age of Exploration, laying a solid foundation for engaging with subsequent practical activities, thus enabling contextualised learning.
Warming Up
Start by explaining that the Age of Exploration was a pivotal moment in history, fundamentally altering how nations connected and interacted. Encourage students to use their phones to find an intriguing fact about the Age of Exploration and share their discoveries with the class, highlighting some quirky or lesser-known points.
Initial Thoughts
1. What were the main motivations behind the Age of Exploration?
2. Why were Portugal and Spain at the forefront of this movement?
3. Which technological advancements facilitated these explorations?
4. How did the Age of Exploration shape the global economy?
5. What cultural impacts did these explorations and discoveries have?
6. How does the Age of Exploration relate to the modern world?
Development
Duration: 70 to 80 minutes
This stage aims to deepen students' understanding of the Age of Exploration using practical and tech-driven activities that foster collaboration, creativity, and the application of knowledge within modern contexts. These activities empower students to take the lead in their learning, exploring and internalising concepts in an engaging and contextually relevant manner.
Activity Suggestions
Activity Recommendations
Activity 1 - Digital Explorer Influencers 🌍📱
> Duration: 60 to 70 minutes
- Goal: To allow students to grasp historical events in a fun and relevant manner, employing digital platforms to hone their synthesis and communication skills.
- Deskripsi Activity: Students will create a social media profile for a historical explorer (like Vasco da Gama or Christopher Columbus) and post content as if they were that character, highlighting discoveries, challenges, and milestones. They can utilise platforms like Instagram or TikTok to craft posts and short videos.
- Instructions:
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Divide students into groups of up to 5.
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Each group should select a historical explorer from the Age of Exploration.
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Students must create a fictional account on a social media platform (it could be a practice account or use online simulation tools).
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They should research the selected explorer’s achievements and devise posts that could have been created by that character.
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Each group will present their profile and the created posts, explaining the context behind each publication.
Activity 2 - Augmented Reality Game: Navigator’s Route 🧭✨
> Duration: 60 to 70 minutes
- Goal: To promote active and collaborative learning, using augmented reality to engage students in an investigative approach towards the Age of Exploration.
- Deskripsi Activity: Students will engage in an augmented reality game where they follow clues and tackle puzzles to map out the routes of great explorations. Each clue will provide insights into the technological advancements and discoveries made by these explorers.
- Instructions:
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Divide students into groups of up to 5.
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Use augmented reality applications (like HP Reveal or similar) to create clues that will be spread throughout the classroom or school.
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Groups must use their phones to scan the clues and solve the associated puzzles.
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Students should identify the routes explorers took and the technological advancements that made these journeys possible.
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After the game, each group will present their findings and reflections on the experience.
Activity 3 - Gamification Challenge: Navigator Quest ⚓️🏴☠️
> Duration: 60 to 70 minutes
- Goal: To encourage engagement through gamification, allowing students to interactively and enjoyably learn about the Age of Exploration whilst developing problem-solving and teamwork skills.
- Deskripsi Activity: Students will partake in a gamification game where they complete missions related to the Age of Exploration to earn points and gain territories. Missions will include quizzes, resolving historical dilemmas, and simulation decision-making.
- Instructions:
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Divide students into groups of up to 5.
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Use a gamification platform (like Kahoot! or Classcraft) to create a game featuring various missions.
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Each mission should connect to some aspect of the Age of Exploration, such as motivations for exploration, technological advancements, navigation routes, and economic effects.
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Students must complete the missions by answering quizzes and tackling historical problems.
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At the end, review which group earned the most points and discuss the key learnings from the game.
Feedback
Duration: 20 to 25 minutes
This stage serves to consolidate the learning through reflection and sharing experiences, promoting deeper understanding by exchanging perspectives and constructive feedback. It strengthens the knowledge acquired during practical activities, fostering collaboration, self-evaluation, and mutual respect within the group.
Group Discussion
Facilitate a group discussion where all students share what they learned from the practical activities. Suggested guide: Start by asking them about their experience creating a social media profile for an explorer or participating in the augmented reality game. Ask each group to highlight one interesting aspect and explain their reason. Encourage comparisons between activities and reflections on how digital tools affected their understanding of the Age of Exploration.
Reflections
1. How did the digital activities enhance your understanding of the context of the Age of Exploration? 2. What challenges did you encounter while using digital technologies and how did you overcome them? 3. What influence does the Age of Exploration have on the modern world and what similarities can we observe with current globalization?
Feedback 360º
Conduct a 360° feedback session where each student receives input from their peers. Feedback guidelines: Instruct students to focus on strengths and improvement areas. Each piece of feedback should be specific and constructive, addressing aspects like collaboration, creativity, and contributions within the group. For example: 'I appreciated your creative approach to crafting the posts; perhaps for next time, we can incorporate more historical details.'
Conclusion
Duration: 10 to 15 minutes
Purpose: This stage aims to consolidate the knowledge gained throughout the lesson, reinforcing key takeaways in a creative and engaging manner. By linking historical content to modern realities, students achieve a deeper and more contextualised understanding, recognising historical significance in today’s world. The conclusion serves as a reflective wrap-up that summarises learning while enhancing appreciation for the Age of Exploration's impact on our current lives.
Summary
✨ Magical Summary of the Age of Exploration: Imagine you're a social media influencer in the 15th century! 🚢🌍 Today, we navigated the thrilling adventures of explorers like Vasco da Gama and Christopher Columbus. Through social media profiles and augmented reality games, we sailed uncharted waters, discovered new lands, and unpacked the tech innovations that made it all possible. It was like opening a digital treasure map and uncovering fascinating stories at every turn! 🧭🗺️
World
In the World: Just as ancient navigators charted new routes and forged connections worldwide, the internet and social media connect us today. 🚀🌐 This lesson highlighted that despite the centuries between, our quest for knowledge, innovation, and connectivity continues as a core driver of humanity. The Age of Exploration was a significant first step toward the globalization we experience now.
Applications
Applications: Grasping the Age of Exploration helps us appreciate how exploration and innovation help shape our world. 🌍🧭 Whether traversing the seas or navigating the web, the innate spirit of discovery and problem-solving remains vital both then and now. This understanding allows us to reflect on how we continue to explore and bridge cultures in an increasingly digital and interconnected universe.