Lesson plan of Aspects of Current Genres

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Lara from Teachy


English

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Aspects of Current Genres

Lesson Plan | Teachy Methodology | Aspects of Current Genres

Keywordsaspects of digital genres, blogs, instant messages, social networks, digital content production, digital influencers, storytelling, gamification, collaboration, digital communication, group work
Required Materialscell phones, computers, internet access, graphic design tools (e.g., Canva, Adobe Spark), video editing tools (e.g., iMovie), gamification tools (e.g., Kahoot, Quizlet), writing materials (paper and pen), projector or screen for presentations

Objectives

Duration: 10 - 15 minutes

The purpose of this stage of the lesson plan is to present the main objectives to the students that will guide their activities and learning throughout the class. This way, they will have clarity about what is expected of them to understand and accomplish. This initial alignment is crucial for everyone to follow and maintain focus on the most relevant aspects of the theme 'Aspects of Digital Genres.'

Main Objectives

1. Understand the characteristics of digital genres, such as blogs, instant messages, and social networks.

2. Identify and analyze different types of texts present on digital platforms.

3. Apply the vocabulary and grammatical structures specific to digital genres in the context of the English language.

Side Objectives

  1. Encourage critical thinking regarding the consumption and production of digital content.
  2. Promote interaction and collaboration among students through activities on digital platforms.

Introduction

Duration: 15 - 20 minutes

The purpose of this stage is to engage the students from the beginning, encouraging them to reflect on the theme and share their pre-existing knowledge. This collaborative and practical approach aims to warm up the classroom environment, promoting an initial debate that will prepare the ground for more in-depth activities that will follow.

Warming Up

To start, clarify to the students that the theme of the class will be 'Aspects of Digital Genres,' addressing how blogs, instant messages, and social networks influence modern communication. Ask the students to use their cell phones to research and find an interesting fact about any of these digital genres. Give them a few minutes to share their discoveries with the class.

Initial Reflections

1. What are the main elements that differentiate a blog from a social network?

2. How have instant messages changed the way we communicate daily?

3. In what way can content published on social networks influence public opinion?

4. What are the advantages and disadvantages of communicating through different digital platforms?

5. Have you ever had a significant experience using blogs or social networks? Share.

Development

Duration: 75 - 85 minutes

The purpose of this stage of the lesson plan is to provide students with a practical and collaborative experience, allowing them to apply their knowledge of digital genres in dynamic and creative activities. Additionally, these activities aim to develop essential skills in using English, encourage collaboration, and promote critical thinking about digital communication.

Activity Suggestions

It is recommended that only one of the suggested activities be carried out

Activity 1 - 👩‍💻 Digital Influencer Reality

> Duration: 60 - 70 minutes

- Objective: Apply the vocabulary and grammatical structures specific to digital genres, promoting creativity and collaborative work.

- Description: In this activity, students take on the role of digital influencers. Each group will choose a topic of interest (such as fashion, sports, technology, etc.) and create a series of posts for a simulated social network. The posts must include text, images, and relevant hashtags.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Each group must choose a theme that will be the focus of their posts.

  • Using cell phones and computers with internet access, each group must create a publication plan for a week. At least 5 postings must be included, each addressing different aspects of the chosen theme.

  • The posts should be written in English and include text (between 50-150 words), one or more images, and relevant hashtags.

  • The groups should use graphic design tools like Canva or Adobe Spark to create visually appealing content.

  • After creating the posts, each group shares their creations with the class, explaining their choice of theme and the reasoning behind each post.

Activity 2 - 📜 Storytelling on Social Media

> Duration: 60 - 70 minutes

- Objective: Develop narrative and creative writing skills, applying them in the context of social media and using English as the language.

- Description: Students will be challenged to create a story in post format for a social network. The story must be told in a series of posts and can include texts, images, and videos. The goal is to explore digital storytelling and engage the audience.

- Instructions:

  • Organize students into groups of up to 5 members.

  • Each group must create an original story, which will be told through a series of posts.

  • The story can be fictional or based on real events and should be written in English.

  • Using cell phones and computers, each group must create at least 5 posts that collectively tell the story in a cohesive and interesting manner.

  • Groups must use image and video editing tools, like Canva or iMovie, to enhance their posts.

  • After preparing their stories, the groups share their posts with the class and discuss the narrative elements used.

Activity 3 - 🎮 Gamification and Instant Messages

> Duration: 60 - 70 minutes

- Objective: Promote collaborative and interactive learning, using digital communication tools and gamification to reinforce the studied concepts.

- Description: In this activity, students will create a quiz game using instant messaging platforms. They should formulate questions based on interesting facts found during the initial research and create a game dynamic to engage classmates.

- Instructions:

  • Separate students into groups of up to 5 people.

  • Each group must formulate a series of questions and answers based on the digital genres theme studied earlier.

  • Using an instant messaging platform, like WhatsApp or Telegram, groups must create a simulated chat where the questions will be asked.

  • Groups can use gamification tools, such as Kahoot or Quizlet, to create an interactive quiz.

  • Each group must share the quiz link with the class, and everyone plays together, answering the questions in real time.

  • After the quiz is completed, groups discuss the answers and reflect on the different approaches to digital genres.

Feedback

Duration: 20 - 25 minutes

The purpose of this stage of the lesson plan is to integrate and consolidate the knowledge acquired by students, promoting self-reflection and critical analysis of the activities performed. Through group discussion and 360° feedback, students have the opportunity to learn from different perspectives, improve interpersonal communication skills, and strengthen group cohesion.

Group Discussion

Promote a group discussion with all students. Suggest that each group share what they learned during the activities and their general conclusions. Use the following outline to guide the discussion:

  1. Introduction: Ask groups to briefly present their activities.
  2. Learnings: Ask groups what they learned about digital genres and how it changed their perspective on these platforms.
  3. Challenges: Question about the challenges faced while creating digital content in English.
  4. Applicability: Encourage students to reflect on how they will use this knowledge in their daily and future lives.

Reflections

1. How did creating content for social networks influence your understanding of digital communication? 2. What were the main difficulties encountered when working in a team, and how did you overcome them? 3. In what way can the activities carried out today impact your communication skills in English in the future?

360° Feedback

Instruct students to undertake a 360° feedback stage. Each student should receive feedback from their peers in the group they worked with. Guide the class to provide constructive and respectful feedback using the following format:

  1. Something positive: Highlight something that the peer did well during the activity.
  2. Something to improve: Indicate an area where the peer can improve, offering practical suggestions.
  3. Thank you: Thank them for their effort and collaboration, encouraging a supportive environment.

Conclusion

Duration: 10 - 15 minutes

🎯 Purpose: The purpose of this stage of the lesson plan is to consolidate the knowledge acquired, connect the learning to the real world, and highlight the practical importance of what was studied. This final reflection moment helps students internalize and apply the concepts in a more meaningful and contextualized way. 🧠

Summary

🎉 Fun Summary: Imagine that today's class was like a great digital festival! 🎪 First, we explored the world of blogs, where everyone could be an author and express themselves freely. Then, we dived into instant messaging, where quick and immediate communication was the central theme. Finally, we navigated through social networks, discovering how they shape our perception and interaction in the modern world. 💻📱

World Connection

🌐 In Today's World: Today's class is deeply connected to our lives. We live in a digital age where social networks, blogs, and instant messages are not just communication tools but also platforms for expression and influence. Through them, we can share ideas, mobilize causes, and even shape public opinions in real time. 🚀

Practical Application

📌 Applications: Understanding digital genres is essential for confidently navigating the modern world. These skills are vital for communication, whether personal or professional. Knowing how to create engaging content, communicate effectively, and critique digital consumption are competencies that students will carry for a lifetime. 📖


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